3 Things I Wish I’d Known Before Making A Twine Game/Story

Twine, flowers, orange, and scissors on a wooden table.
So you’re looking at Twine for choice-based storytelling and/or game design? When I was learning Twine there were three major things I wish I’d known at the beginning (probably more but lets start with 3 for now): 1) The Technology – creating with Twine can be as simple as just using [[double brackets]] around words to […]

3 Things I Wish I’d Known Before Making A Twine Game/Story

Twine, flowers, orange, and scissors on a wooden table.
So you’re looking at Twine for choice-based storytelling and/or game design? When I was learning Twine there were three major things I wish I’d known at the beginning (probably more but lets start with 3 for now): 1) The Technology – creating with Twine can be as simple as just using [[double brackets]] around words to […]

Student Twine Games Research

Children's books lined up in a row.
This is a collection of resources I gathered while researching student made Twine games. This content is for my record and I may add more over time. Items listed are in the order I found them. Hoping this leads to more connections. 🙂 Games (& Twine Stories) Student Made Twine Games College English Class of […]

Inspiring More DoOO Power Users – A #Domains17 Perspective

Man repairing motor bike.
The very last conversation I had before departing #Domains17 was with Brian Lamb. We exchanged sentiments about how it’s more difficult to publish blog posts about our best experiences since we want to adequately represent our thoughts. This hesitation leads posts to the “eternal draft graveyard.” So thank you Brian, because after reflecting on our […]

GOBLIN Returns!

A GOBLIN is peaking out of a cave.
GOBLIN kicked off for the second semester this week. John and I ran four cohorts of this faculty learning community during the Spring 2016 semester and are facilitating two more GOBLIN sections over the next five weeks. I’m really looking forward to this round of GOBLIN. We’ve fine tuned some of the content, and are continually iterating on our game, but … Continue reading GOBLIN Returns!

Teaching in Higher Ed Podcast

Gold microphone on a microphone stand
Recently I had the honor of participating in the Teaching in Higher Ed Podcast hosted by Bonni Stachowiak. My half-hour session with Bonni focused on games in higher education. Specifically, I spoke about GOBLIN, eXperience Play, and my use of games in faculty development at the University of Oklahoma. For more details, listen to the podcast episode here: … Continue reading Teaching in Higher Ed Podcast

10 Notable Ideas From InstructureCON 2016

inflatable panda on a pond in Colorado under a blue, cloudy sky.
I’m aware that this post is overdue since InstructureCON concluded two months ago, but I wanted to share a few ideas from the conference. If you prefer a breakdown of the sessions I attended, I recommend checking out John Stewart’s eleven posts linked in his concluding reflection. EdCamp – InstructureCON Un-Conference 1. Canvas Mentor Professors: This … Continue reading 10 Notable Ideas From InstructureCON 2016

GOBLIN as Open Educational Resource (OER)

This post is written by guest blogger John Stewart. John is the Assistant Director of Digital Learning at the Center for Teaching Excellence at the University of Oklahoma and my collaborator on GOBLIN. While the thought of gamifying an entire class or even elements of a class will be daunting for many, GOBLIN also includes more universal and applicable concepts. … Continue reading GOBLIN as Open Educational Resource (OER)