A SAMR Model For Games & Learning – Some Thoughts

Child playing with lego blocks.
An interesting idea came from a Twitter conversation between Cameron Malcher, Claire Seldon, and Steven Kolber (and more folks connected through Pete), but I needed more space to write about this than Twitter affords—what would a SAMR Model for Games & Learning look like? First, much like it does for technology tools, I feel SAMR itself can be used […]

Student Twine Games Research

Children's books lined up in a row.
This is a collection of resources I gathered while researching student made Twine games. This content is for my record and I may add more over time. Items listed are in the order I found them. Hoping this leads to more connections. 🙂 Games (& Twine Stories) Student Made Twine Games College English Class of […]

Gamification and Game-Based Learning QA Whitepaper

Fountain pen laying on a notepad on a wooden table.
Recently, I was given several questions as part of a whitepaper prompt covering gamification and game-based learning to submit to the InSync Blended Learning Hub (thanks Phylise!). I’ll be treating these questions informally and only plan to give off-the-cuff responses (no additional research happening here this time!). Alright, here goes nothing: Q1) How do you define […]

Teaching in Higher Ed Podcast

Gold microphone on a microphone stand
Recently I had the honor of participating in the Teaching in Higher Ed Podcast hosted by Bonni Stachowiak. My half-hour session with Bonni focused on games in higher education. Specifically, I spoke about GOBLIN, eXperience Play, and my use of games in faculty development at the University of Oklahoma. For more details, listen to the podcast episode here: … Continue reading Teaching in Higher Ed Podcast

Announcing GOBLIN: goblin.keeganslw.net

Games Offer Bold Learning Insights Nowadays (GOBLIN) is an interactive adventure game that is, first and foremost, a vehicle to experientially teach pedagogical concepts. In other words, GOBLIN aims to synergistically combine professional development, storytelling, and a role-playing game into a memorable, engaging learning experience for instructors. Over the course of GOBLIN, topics ranging from scaffolding and overcoming failure … Continue reading Announcing GOBLIN: goblin.keeganslw.net