Student Twine Games Research

Children's books lined up in a row.
This is a collection of resources I gathered while researching student made Twine games. This content is for my record and I may add more over time. Items listed are in the order I found them. Hoping this leads to more connections. 🙂 Games (& Twine Stories) Student Made Twine Games College English Class of […]

Anatomy of Slaying GOBLINs – #OpenEd16 Presentation

John Stewart & Keegan Long-Wheeler presenting at Open Ed 16 conference
Last week, John and I gave one of my favorite presentations while at #OpenEd16. We spoke about our game-based professional development program, GOBLIN. During our 25 minute presentation, we combined role-play, gameplay, storytelling, and discussion to emulate the experience of participating in a session of GOBLIN. Role-Play To add subtle hype to our final-day-of-the-conference session, we distributed a few sightings … Continue reading Anatomy of Slaying GOBLINs – #OpenEd16 Presentation

From Faraday to Facebook: The Life and Influences of a Faithful Scientist

I wrote this paper during my undergraduate spring 2012 semester. It was of my favorite projects during my early academic career. Although I am republishing this work (with a creative commons license), I have not altered the original essay besides formatting. (Fun fact: this paper was written entirely on my iPad 2 at the time.) … Continue reading From Faraday to Facebook: The Life and Influences of a Faithful Scientist

A Brief History of GOBLIN Faculty Development

The idea for GOBLIN originates from over a year ago when I was thinking about faculty and staff trainings that I wanted to develop. At the time, I was looking to create professional development material around the idea: “What do games have to teach us about learning?” After finishing up development on similar projects, Mobile Blogging & … Continue reading A Brief History of GOBLIN Faculty Development

A Brief History of GOBLIN Faculty Development

The idea for GOBLIN originates from over a year ago when I was thinking about faculty and staff trainings that I wanted to develop. At the time, I was looking to create professional development material around the idea: “What do games have to teach us about learning?” After finishing up development on similar projects, Mobile Blogging & … Continue reading A Brief History of GOBLIN Faculty Development