Fact: Graduate students are the best! 🙂 So, last night I hosted a workshop about “gamifying the classroom” (and game-based learning) for the Graduate Teaching Academy hosted by OU’s Center for Teaching Excellence. I ended up experimenting with this workshop quite a bit and wanted to share some of my adventures/reflections. Storytelling – A Presentation Platform? […]
Now that I’ve journaled my experiences at #OLCInnovate I wanted to dive deeper into a couple things I feel were missing (to the extent I’d like to see) from #OLCInnovate. Bring Students to #OLCInnovate Since the conversations at #OpenEd16, especially surrounding the presentation that Adam Croom facilitated and involved student voices, I’ve seen more focus on including students … Continue reading What Was Absent From #OLCInnovate?
Friday, January 13th was the sixth annual Academic Technology Expo (ATE) at the University of Oklahoma. ATE is one of my favorite local conferences because there’s an emphasis on instructors presenting the tools they are using in their classrooms. This helps me gage and pursue various technologies and use cases that interest faculty. Not to mention, ATE … Continue reading Academic Technology Expo 2017
Last week, John and I gave one of my favorite presentations while at #OpenEd16. We spoke about our game-based professional development program, GOBLIN. During our 25 minute presentation, we combined role-play, gameplay, storytelling, and discussion to emulate the experience of participating in a session of GOBLIN. Role-Play To add subtle hype to our final-day-of-the-conference session, we distributed a few sightings … Continue reading Anatomy of Slaying GOBLINs – #OpenEd16 Presentation