A SAMR Model For Games & Learning – Some Thoughts

Child playing with lego blocks.
An interesting idea came from a Twitter conversation between Cameron Malcher, Claire Seldon, and Steven Kolber (and more folks connected through Pete), but I needed more space to write about this than Twitter affords—what would a SAMR Model for Games & Learning look like? First, much like it does for technology tools, I feel SAMR itself can be used […]

Anatomy of Slaying GOBLINs – #OpenEd16 Presentation

John Stewart & Keegan Long-Wheeler presenting at Open Ed 16 conference
Last week, John and I gave one of my favorite presentations while at #OpenEd16. We spoke about our game-based professional development program, GOBLIN. During our 25 minute presentation, we combined role-play, gameplay, storytelling, and discussion to emulate the experience of participating in a session of GOBLIN. Role-Play To add subtle hype to our final-day-of-the-conference session, we distributed a few sightings … Continue reading Anatomy of Slaying GOBLINs – #OpenEd16 Presentation

Announcing GOBLIN: goblin.keeganslw.net

Games Offer Bold Learning Insights Nowadays (GOBLIN) is an interactive adventure game that is, first and foremost, a vehicle to experientially teach pedagogical concepts. In other words, GOBLIN aims to synergistically combine professional development, storytelling, and a role-playing game into a memorable, engaging learning experience for instructors. Over the course of GOBLIN, topics ranging from scaffolding and overcoming failure … Continue reading Announcing GOBLIN: goblin.keeganslw.net