Engaging Students in Information Literacy – A Quick Post

Stack of newspaper that shows the World Business section header.
Life has been a bit hectic lately (more on that at the bottom of this post), but I wanted to share a project I’ve been developing. Ever since the election, I’ve felt like society (or maybe it’s just me) is having an identity crisis. Politics is more polarizing with the prevalence of a “party before […]

PAINTing the Canvas

March has been filled with GOBLINs (traditional and #netnarr surprises), preparing for #OLCInnovate, #Domains17, and planning a new training program called PAINT Canvas. For the last year that I’ve facilitated Canvas training, much of my energy has been spent on-boarding instructors into the new Canvas software while helping them think through how this impacts their course design. Canvas Camp is … Continue reading PAINTing the Canvas

Our Most Important Canvas Training

Panda eating a pile of reeds that are sitting on its lap
Last week was the 19th Canvas Camp hosted at the University of Oklahoma. Looking back on its evolution from May 2016 to today, the dozens of courses developed by participating instructors, and the feedback I’ve received, Canvas Camp is an ongoing success. Background Canvas Camp is intended to teach instructors how to use Canvas while they are producing their first … Continue reading Our Most Important Canvas Training

Snow Day! – Canvas Camp?

Snow covers the University of Oklahoma Campus
This post was originally published on the Canvas Camp website. Since we missed our final session of Canvas Camp, I’ve recorded a video as an overview of our session. At times, I move through some of the content quickly, so feel free to pause and watch at your own pace: Additionally, I encourage you to … Continue reading Snow Day! – Canvas Camp?

Announcing eXperience Play

eXperience Play (XP) is a professional development program meant to introduce instructors to game design and how it can be utilized to engage students in the classroom. While building text-based games, participants will explore pedagogical themes ranging from Digital Literacy, Peer-Peer Learning, and the idea of Students as Creators. XP is meant for anyone interested in building games … Continue reading Announcing eXperience Play

Canvas Training Roundup

Panda in tree eating leaves
These last few weeks have been intense work-wise. I’ve been developing and hosting multiple Canvas courses for instructors at the University of Oklahoma. This has been especially nerve-racking because I am (also) learning how to effectively use the tool I am teaching. Fortunately, at the end of the week I will participate in official training from … Continue reading Canvas Training Roundup

iPadpaloozaOU Proposal

I am looking forward to iPadpaloozaOU this fall! iPadpaloozaOU is a local conference being cohosted by the Gaylord College of Journalism and the Jeannine Rainbolt College of Education at the University of Oklahoma and is being organized by my friend and colleague, Anne Beck. What sets this conference apart for me is that it seeks to engage both pre-service teachers and … Continue reading iPadpaloozaOU Proposal

GOBLIN as Open Educational Resource (OER)

This post is written by guest blogger John Stewart. John is the Assistant Director of Digital Learning at the Center for Teaching Excellence at the University of Oklahoma and my collaborator on GOBLIN. While the thought of gamifying an entire class or even elements of a class will be daunting for many, GOBLIN also includes more universal and applicable concepts. … Continue reading GOBLIN as Open Educational Resource (OER)

A Brief History of GOBLIN Faculty Development

The idea for GOBLIN originates from over a year ago when I was thinking about faculty and staff trainings that I wanted to develop. At the time, I was looking to create professional development material around the idea: “What do games have to teach us about learning?” After finishing up development on similar projects, Mobile Blogging & … Continue reading A Brief History of GOBLIN Faculty Development

A Brief History of GOBLIN Faculty Development

The idea for GOBLIN originates from over a year ago when I was thinking about faculty and staff trainings that I wanted to develop. At the time, I was looking to create professional development material around the idea: “What do games have to teach us about learning?” After finishing up development on similar projects, Mobile Blogging & … Continue reading A Brief History of GOBLIN Faculty Development