3 Things I Wish I’d Known Before Making A Twine Game/Story

Twine, flowers, orange, and scissors on a wooden table.
So you’re looking at Twine for choice-based storytelling and/or game design? When I was learning Twine there were three major things I wish I’d known at the beginning (probably more but lets start with 3 for now): 1) The Technology – creating with Twine can be as simple as just using [[double brackets]] around words to […]

3 Things I Wish I’d Known Before Making A Twine Game/Story

Twine, flowers, orange, and scissors on a wooden table.
So you’re looking at Twine for choice-based storytelling and/or game design? When I was learning Twine there were three major things I wish I’d known at the beginning (probably more but lets start with 3 for now): 1) The Technology – creating with Twine can be as simple as just using [[double brackets]] around words to […]

11 11 11 #postvember

Numbers counting to 11 on the side of a boat dock.
Daniel Lynds is posting “11 sentences everyday that take spatterings from things around [him]” during the month of November and I wanted to write one because I like the idea and it looked fun (what better day than 11/11?). I’m still pondering the fantastic/organic discussion we had during our reading group this week about cultural […]

A SAMR Model For Games & Learning – Some Thoughts

Child playing with lego blocks.
An interesting idea came from a Twitter conversation between Cameron Malcher, Claire Seldon, and Steven Kolber (and more folks connected through Pete), but I needed more space to write about this than Twitter affords—what would a SAMR Model for Games & Learning look like? First, much like it does for technology tools, I feel SAMR itself can be used […]

I Want To Make The World A Better Place – #resbazOU Lightning Talk

I want to make the world a better place. How? I want to empower students to be reflective thinkers and critical creators. Because? I want students to make meaningful & positive contributions to this world. How can I support this? By making sure student experiences include these: Connect with people – (Be able to empathize […]

Hacking My Presentation – Gamifying the Classroom

Book of code laying on a book of text.
Fact: Graduate students are the best! 🙂 So, last night I hosted a workshop about “gamifying the classroom” (and game-based learning) for the Graduate Teaching Academy hosted by OU’s Center for Teaching Excellence. I ended up experimenting with this workshop quite a bit and wanted to share some of my adventures/reflections. Storytelling – A Presentation Platform? […]

iPadPaloozaOU 2017 Reflection

Looking over a crowd at a concert stage with concert lighting
As another iPadPaloozaOU comes to a close, I’m struck by how lucky I am to have access to this excellent local conference. Bravo to Anne Beck for being a force of nature when it comes to organization and the effort required to bring together students (pre-service teachers), K-12 instructors, professors, educational technology folks, administrators (and […]

Student Twine Games Research

Children's books lined up in a row.
This is a collection of resources I gathered while researching student made Twine games. This content is for my record and I may add more over time. Items listed are in the order I found them. Hoping this leads to more connections. 🙂 Games (& Twine Stories) Student Made Twine Games College English Class of […]